PVE - The Last of Us
Online 167.160.93.2:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:35 UTC8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:50 UTC11d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC17d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on PVE - The Last of Us?
The server browser reads these tags that PVE - The Last of Us publishes: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find PVE - The Last of Us in?
The Rust Vending Machine lists that feature PVE - The Last of Us are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on PVE - The Last of Us?
The map on PVE - The Last of Us is procedural, size 3,500 with seed 1060201724, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on PVE - The Last of Us?
There is no gather rate in the name PVE - The Last of Us. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of PVE - The Last of Us?
Without a region tag, PVE - The Last of Us's name still points to North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 167.160.93.2:28015.
How stable is PVE - The Last of Us, and is it currently online?
Open for trade right now: PVE - The Last of Us is online. By its own uptime report, the last restart was about 20 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.
Is PVE - The Last of Us lag-free?
The 48-hour average for server fps is 30, and the floor was 24. The entity count reached 100,065: that includes buildings, deployables and everything else. Memory use peaked at 8,945 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is PVE - The Last of Us running?
On Windows, PVE - The Last of Us is running Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does PVE - The Last of Us sit in the rankings?
The last seven days of player hours place PVE - The Last of Us at #5,355, in the top 24% of all ranked servers.
Is PVE - The Last of Us busy at the moment?
Right now 50 slots in PVE - The Last of Us hold 0 players. It peaked at 3 this week, and the average was 0. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
Wipe details
When does PVE - The Last of Us wipe?
There is no way to predict the next wipe at PVE - The Last of Us, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 8 days ago.
What happens on PVE - The Last of Us on wipe day?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe was at its largest 0 hours after the wipe. Half the peak was kept until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 5.
How to join
What is the way to join PVE - The Last of Us?
Press F1 in Rust to bring up the console and enter client.connect 167.160.93.2:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.