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PvE#14,926

My Rust server | Powered by AMP

Offline 167.114.101.134:28015 checked 1d ago

moddedoxidepve
players now0of 100 slots
7-day average0peak 1
rank#14,926top 67%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123422:0000:0002:0003:0005:0007:00

Hourly average and peak, UTC.

Server performance

025507510022:0000:0002:0003:0005:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep6 Oct9 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:24 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on My Rust server | Powered by AMP?

Here are the tags My Rust server | Powered by AMP lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts10 (Group limit): 10 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find My Rust server | Powered by AMP in?

The Rust Vending Machine lists that feature My Rust server | Powered by AMP are: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on My Rust server | Powered by AMP?

My Rust server | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does My Rust server | Powered by AMP enforce, and what settings does it run?

The name of My Rust server | Powered by AMP gives no gather rate. The group size is capped at 10 players. pve is the game mode, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is My Rust server | Powered by AMP in?

There is no region listed for My Rust server | Powered by AMP. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 167.114.101.134:28015.

How reliable is My Rust server | Powered by AMP, and is it online now?

No stock on My Rust server | Powered by AMP at the moment, last seen 38 hours ago. The uptime counter points to a restart about 11 hours ago. Across the last 7 days, it was available for 26 of 168 hours, or 15% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is My Rust server | Powered by AMP lag-free?

Over the last 48 hours the average server fps was 78, with a low of 71. At its peak it held 127,185 entities, counting buildings, deployables and all else in the world. At most it drew 4,752 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does My Rust server | Powered by AMP run?

The setup: My Rust server | Powered by AMP on Linux, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.

Player count

What is My Rust server | Powered by AMP's rank among Rust servers?

Over the last seven days My Rust server | Powered by AMP ranks #14,926 on player hours, among the top 67% of all ranked servers.

What is the current player count on My Rust server | Powered by AMP?

Current status for My Rust server | Powered by AMP: offline, last seen 38 hours ago. The seven-day average is 0, and the busiest point reached 1.

Wipe info

When does My Rust server | Powered by AMP wipe?

The wipes of My Rust server | Powered by AMP on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 7 days 4 hours ago it made the world it is using now.

What can you expect on My Rust server | Powered by AMP when wipe day comes?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 22 hours after it began, the crowd peaked.

Getting in

What is the way to join My Rust server | Powered by AMP?

Press F1 in Rust to bring up the console and enter client.connect 167.114.101.134:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Room for 100.
ts10
Group limit 10 is the team ceiling.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.