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Modded#8,701

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 4d ago

teams off moddedcarbonhardcore
players now1of 10 slots
7-day average0peak 1
rank#8,701top 39%
last wipe · restocked4d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC4d ago 1 – running 0
Fri 9 Oct, 17:29 UTC5d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC5d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on FortCargo [Dev Modded]?

gmhardcore (Game mode): A tougher ruleset: hardcore; mp10 (Max players): Room for 10; ts0 (Group limit): No teams here; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use is what FortCargo [Dev Modded] tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find FortCargo [Dev Modded] in?

These Rust Vending Machine lists include FortCargo [Dev Modded]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

Map and rules

Which map is currently on FortCargo [Dev Modded]?

A procedural map, generated by the game, is what FortCargo [Dev Modded] runs.

What rules does FortCargo [Dev Modded] enforce, and what settings does it run?

There is no gather rate in the name FortCargo [Dev Modded]. A group limit is not published here. hardcore is the game mode, The hardest mode Facepunch offers. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

What location is FortCargo [Dev Modded] in?

There is no region listed for FortCargo [Dev Modded]. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 164.160.119.229:28035.

How stable is FortCargo [Dev Modded], and is it currently online?

No stock at present: FortCargo [Dev Modded] is offline, last seen 4 days 7 hours ago. 48 of 144 hours online over the last 6 full days, or 33% uptime. Its first record on Rust Vending Machine is dated 7 October 2026.

What version does FortCargo [Dev Modded] use?

On Windows, FortCargo [Dev Modded] is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does FortCargo [Dev Modded] compare to other Rust servers in the rankings?

The last seven days of player hours place FortCargo [Dev Modded] at #8,701, in the top 39% of all ranked servers.

What is the current player count on FortCargo [Dev Modded]?

At the moment FortCargo [Dev Modded] is offline, with a last sighting 4 days 7 hours ago. The seven-day average stands at 0 players, peaking at 1.

Wipe details

On what schedule does FortCargo [Dev Modded] wipe?

There is no way to predict the next wipe at FortCargo [Dev Modded], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 4 days 9 hours ago.

What can you expect on FortCargo [Dev Modded] when wipe day comes?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours in.

Getting in

What steps do you take to join FortCargo [Dev Modded]?

Press F1 in Rust to bring up the console and enter client.connect 164.160.119.229:28035. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A tougher ruleset: hardcore.
mp10
Max players Room for 10.
ts0
Group limit No teams here.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build It runs on build 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.