JumpRust.com - Test
Offline EA 162.222.17.236:26666 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 17:10 UTC, in 12d 16h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on JumpRust.com - Test?
gmrust (Game mode): Rust survival, the standard way; mp0 (Max players): 0 player slots; ts32 (Group limit): 32 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^b (Biweekly): Wipes land every fortnight; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): In the server browser it sits under East Asia is what JumpRust.com - Test tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find JumpRust.com - Test in?
The Rust Vending Machine lists that feature JumpRust.com - Test are: Modded Rust servers. It shows under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Rules & map
What rules does JumpRust.com - Test enforce, and what settings does it run?
No gather rate is given in the name of JumpRust.com - Test. The player cap for a group is 32. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.
About the server
Where can you find JumpRust.com - Test?
The EA tag places JumpRust.com - Test in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 162.222.17.236:26666.
What is the uptime like on JumpRust.com - Test?
No stock on JumpRust.com - Test at the moment, last seen 9 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. The first sighting of it on Rust Vending Machine was 13 October 2026.
Which Rust build is JumpRust.com - Test running?
On Windows, JumpRust.com - Test is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Live players
Where does JumpRust.com - Test sit in the rankings?
For player hours over the last seven days, JumpRust.com - Test is #14,439 across all ranked servers, in the top 65%, and #479 in Asia.
How many players are on JumpRust.com - Test right now?
Current status for JumpRust.com - Test: offline, last seen 9 hours ago. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 14:00 UTC, when it averaged 1 players.
Wipe details
When does JumpRust.com - Test wipe?
That next wipe for JumpRust.com - Test is only an estimate, drawn from biweekly: 14 days after its last wipe. It is due to wipe next on Tuesday 27 October at 17:10 UTC. 31 hours ago it made the world it is using now. The tags carry a two-weekly wipe schedule.
Getting in
What steps do you take to join JumpRust.com - Test?
Open Rust and press F1 for the console, then type client.connect 162.222.17.236:26666. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts32,^o^z
Game
gmrust
mp0
ts32
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.