WasteLandNuke
Online 162.120.4.84:10000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC8d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC9d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on WasteLandNuke?
The server browser reads these tags that WasteLandNuke publishes: gmrust (Game mode): Rust survival, the standard way; mp5 (Max players): 5 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): It runs on build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does WasteLandNuke appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature WasteLandNuke are: Community Rust servers in stock and Vanilla Rust servers, in stock. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on WasteLandNuke?
WasteLandNuke runs a procedural map of size 4,300 with seed 2147483647, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does WasteLandNuke enforce, and what settings does it run?
The name of WasteLandNuke gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. You will find Oxide plugins running here. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.
Server info
Where can you find WasteLandNuke?
There is no region listed for WasteLandNuke. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 162.120.4.84:10000.
How stable is WasteLandNuke, and is it currently online?
Open for trade right now: WasteLandNuke is online. The uptime counter points to a restart about 14 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 4 October 2026.
Is WasteLandNuke lag-free?
The 48-hour average for server fps is 221, and the floor was 162. The entity count reached 112,172: that includes buildings, deployables and everything else. Memory use peaked at 4,438 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does WasteLandNuke use?
On Linux, WasteLandNuke is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does WasteLandNuke sit in the rankings?
Over the last seven days WasteLandNuke ranks #4,085 on player hours, among the top 18% of all ranked servers.
What is the current player count on WasteLandNuke?
You will find 0 players filling 5 slots in WasteLandNuke as things stand. The seven-day average is 1, and the busiest point reached 3. The last 48 hours peaked at 02:00 UTC, when it averaged 2 players.
Wipe info
When does WasteLandNuke wipe?
There are not yet enough recorded wipes from WasteLandNuke to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 8 days 17 hours ago.
What happens on WasteLandNuke on wipe day?
The average busiest point of its recent wipes was 3 players. The crowd on the latest wipe was at its largest 2 hours after the wipe.
How to join
What steps do you take to join WasteLandNuke?
Open Rust and press F1 for the console, then type client.connect 162.120.4.84:10000. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.