[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 6h. The force wipe · high confidence
Coming wipes
- 21d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on [JP]Null-Server Test?
The server browser reads these tags that [JP]Null-Server Test publishes: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts50 (Group limit): Teams cap at 50; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; EA (East Asia): East Asia is where the server browser files it. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does [JP]Null-Server Test appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include [JP]Null-Server Test: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on [JP]Null-Server Test?
A procedural map, size 4,096 with seed 1337, generated by the game, is what [JP]Null-Server Test runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does [JP]Null-Server Test enforce, and what settings does it run?
The name of [JP]Null-Server Test gives no gather rate. The group size is capped at 50 players. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
About the server
What location is [JP]Null-Server Test in?
With its EA tag, [JP]Null-Server Test lists in Asia. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 160.251.210.11:28015.
What is the uptime like on [JP]Null-Server Test?
Open for trade right now: [JP]Null-Server Test is online. Its uptime figure puts the last restart at roughly 30 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on [JP]Null-Server Test?
The 48-hour average for server fps is 80, and the floor was 49. The entity count reached 96,472: that includes buildings, deployables and everything else. Memory use peaked at 5,286 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does [JP]Null-Server Test run?
The setup: [JP]Null-Server Test on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Population
What is [JP]Null-Server Test's rank among Rust servers?
The last seven days of player hours place [JP]Null-Server Test at #14,846, in the top 67% of all ranked servers and #480 in Asia.
How many players are on [JP]Null-Server Test right now?
Right now 100 slots in [JP]Null-Server Test hold 0 players. The seven-day average is 0, and the busiest point reached 1.
Wipe schedule
How often does [JP]Null-Server Test wipe?
The force wipe is the only wipe at [JP]Null-Server Test, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 13 days 18 hours ago. Its tags state a wipe each month.
What can you expect on [JP]Null-Server Test when wipe day comes?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.
How to join
What steps do you take to join [JP]Null-Server Test?
Open Rust and press F1 for the console, then type client.connect 160.251.210.11:28015. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://discord.com/invite/null-server.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs167781,ts50,^o^z
Game
gmrust
mp100
ts50
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.