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Modded#16,008

After the war... What happened?

Offline 157.85.86.51:26079 checked 8d ago

quad moddedoxidesoftcore
players now0of 40 slots
7-day average0peak –
rank#16,008top 72%
last wipe · restocked40d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
[EA] Softcore 1 43.239.138.85:28016 quad · monthly · 117 on average
B172/ 350 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on After the war... What happened??

gmsoftcore (Game mode): A softer ruleset: softcore; mp40 (Max players): Room for 40; ts4 (Group limit): A team holds 4 at most; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what After the war... What happened? tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find After the war... What happened? in?

The Rust Vending Machine lists that feature After the war... What happened? are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Map and rules

Which map is currently on After the war... What happened??

A procedural map, size 3,000 with seed 50000, generated by the game, is what After the war... What happened? runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on After the war... What happened??

No gather rate is given in the name of After the war... What happened?. You can have 4 players at most in a quad group. This server runs softcore, Facepunch's softer mode: part of your loot stays with you. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server details

What is the location of After the war... What happened??

You will find no region published for After the war... What happened?. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 157.85.86.51:26079.

What is the uptime like on After the war... What happened??

No stock on After the war... What happened? at the moment, last seen 8 days ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

What Rust version does After the war... What happened? run?

On Linux, After the war... What happened? is running Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does After the war... What happened? sit in the rankings?

Over the last seven days After the war... What happened? ranks #16,008 on player hours, among the top 72% of all ranked servers. It ranks #635 among quad servers.

What is the current player count on After the war... What happened??

At the moment After the war... What happened? is offline, with a last sighting 8 days ago.

Wipe schedule

When does After the war... What happened? wipe?

There are not yet enough recorded wipes from After the war... What happened? to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 40 days 17 hours ago.

Getting in

What steps do you take to join After the war... What happened??

Open Rust and press F1 for the console, then type client.connect 157.85.86.51:26079. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode A softer ruleset: softcore.
mp40
Max players Room for 40.
ts4
Group limit A team holds 4 at most.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.