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Community#8,211

A Shockbyte x Discord Production Rust Server

Online 157.85.85.41:28254 checked 8m ago

players now2of 10 slots
7-day average1peak 2
rank#8,211top 37%
last wipe · restocked4h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.511.5200:0002:0019:0020:0022:0000:00Wiped Sat 17 Oct, 00:27 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040000:0002:0019:0020:0022:0000:00Wiped Sat 17 Oct, 00:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 18:15 UTC7h ago – – running 0
Sat 17 Oct, 00:29 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

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The same kind of game, then region, group limit, rate and wipes.

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On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set is what A Shockbyte x Discord Production Rust Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find A Shockbyte x Discord Production Rust Server in?

The Rust Vending Machine lists that feature A Shockbyte x Discord Production Rust Server are: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is currently on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 3,600 with seed 163205692, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. You will find it in the Community section of the server browser, as a community server. VAC is on.

Server details

Where can you find A Shockbyte x Discord Production Rust Server?

You will find no region published for A Shockbyte x Discord Production Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 157.85.85.41:28254.

How stable is A Shockbyte x Discord Production Rust Server, and is it currently online?

The shelves show A Shockbyte x Discord Production Rust Server in stock and online right now. By its own uptime report, the last restart was about 2 hours ago. The first sighting of it on Rust Vending Machine was 17 October 2026.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Server fps over the last 48 hours averaged 171 and never dropped below 103. At its peak it held 127,090 entities, counting buildings, deployables and all else in the world. At most it drew 3,603 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does A Shockbyte x Discord Production Rust Server use?

The setup: A Shockbyte x Discord Production Rust Server on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

What is A Shockbyte x Discord Production Rust Server's rank among Rust servers?

The last seven days of player hours place A Shockbyte x Discord Production Rust Server at #8,211, in the top 37% of all ranked servers.

How many players are on A Shockbyte x Discord Production Rust Server right now?

A Shockbyte x Discord Production Rust Server is carrying 2 players on 10 slots at the moment. The seven-day average is 1, and the busiest point reached 2. Its busiest point in the last 48 hours was 23:00 UTC, averaging 2 players.

Wipe schedule

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

The wipes of A Shockbyte x Discord Production Rust Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 hours ago it made the world it is using now.

How to join

What steps do you take to join A Shockbyte x Discord Production Rust Server?

Open Rust and press F1 for the console, then type client.connect 157.85.85.41:28254. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.