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Community#15,223

A Shockbyte x Discord Production Rust Server

Offline 157.85.85.27:26311 checked 20h ago

players now0of 40 slots
7-day average0peak 1
rank#15,223top 69%
last wipe · restocked1d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
00.250.50.75109:0010:0011:0012:0013:0014:00Wiped Wed 14 Oct, 09:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040009:0010:0011:0012:0013:0014:00Wiped Wed 14 Oct, 09:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 324 on average
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Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 312 on average
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On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set is what A Shockbyte x Discord Production Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find A Shockbyte x Discord Production Rust Server in?

These Rust Vending Machine lists include A Shockbyte x Discord Production Rust Server: Community Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

What map is in play on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500 with seed 50000, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does A Shockbyte x Discord Production Rust Server enforce, and what settings does it run?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. You will find it in the Community section of the server browser, as a community server. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 157.85.85.27:26311.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Right now A Shockbyte x Discord Production Rust Server is not in stock, last seen 20 hours ago. By its own uptime report, the last restart was about 4 hours ago. It came to Rust Vending Machine's notice on 14 October 2026.

Is A Shockbyte x Discord Production Rust Server lag-free?

The 48-hour average for server fps is 256, and the floor was 255. The entity count reached 8,013: that includes buildings, deployables and everything else. Memory use peaked at 1,799 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does A Shockbyte x Discord Production Rust Server run?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

What is A Shockbyte x Discord Production Rust Server's rank among Rust servers?

Over the last seven days A Shockbyte x Discord Production Rust Server ranks #15,223 on player hours, among the top 69% of all ranked servers.

How many players are on A Shockbyte x Discord Production Rust Server right now?

Current status for A Shockbyte x Discord Production Rust Server: offline, last seen 20 hours ago. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 11:00 UTC, when it averaged 0 players.

Wipe info

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes of A Shockbyte x Discord Production Rust Server are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 25 hours ago.

How to join

What steps do you take to join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 157.85.85.27:26311. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp40
Max players 40 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.