A Shockbyte Rust Server
Online 157.85.85.209:22475 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 15:43 UTC5d ago | 1 | – | running | 0 |
| Fri 2 Oct, 13:50 UTC11d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Mon 28 Sep, 14:31 UTC15d ago | 1 | held half | 4 days | 0 |
| Sun 27 Sep, 18:32 UTC16d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on A Shockbyte Rust Server?
gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Room for 1; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what A Shockbyte Rust Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find A Shockbyte Rust Server in?
These Rust Vending Machine lists include A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is currently on A Shockbyte Rust Server?
A procedural map, size 3,750 with seed 309970230, generated by the game, is what A Shockbyte Rust Server runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does A Shockbyte Rust Server enforce, and what settings does it run?
There is no gather rate in the name A Shockbyte Rust Server. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 157.85.85.209:22475.
What is the uptime like on A Shockbyte Rust Server?
Open for trade right now: A Shockbyte Rust Server is online. The uptime counter points to a restart about 9 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 27 September 2026.
Is A Shockbyte Rust Server lag-free?
The 48-hour average for server fps is 116, and the floor was 82. Up to 83,100 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,029 MB. What players call lag comes from low fps and an entity count on the rise.
What version does A Shockbyte Rust Server use?
Rust network protocol 2634 and build 167781 on Linux is what powers A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update for you.
Population
What is A Shockbyte Rust Server's rank among Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #12,024, in the top 54% of all ranked servers.
Is A Shockbyte Rust Server busy at the moment?
Right now 1 slots in A Shockbyte Rust Server hold 0 players. It peaked at 1 this week, and the average was 0.
Wipe schedule
How often does A Shockbyte Rust Server wipe?
Because A Shockbyte Rust Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 5 days 7 hours ago it made the world it is using now.
How does A Shockbyte Rust Server handle wipe day?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe. Until the next wipe, in 50% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2 in the wipes that did not hold.
Getting in
What steps do you take to join A Shockbyte Rust Server?
In the Rust console (F1), type client.connect 157.85.85.209:22475. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.