Skip to the shelves
Rust Vending Machine 43,798playing
Modded#15,313

test

Online 154.47.158.219:28014 checked 9m ago

moddedoxide
players now0of 10 slots
7-day average0peak 1
rank#15,313top 69%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:13 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on test?

Here are the tags test lists, which the game's browser uses: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): 10 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find test in?

These Rust Vending Machine lists include test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on test?

A procedural map, size 6,000 with seed 428963375, generated by the game, is what test runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does test enforce, and what settings does it run?

The name of test gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of test?

You will find no region published for test. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 154.47.158.219:28014.

How reliable is test, and is it online now?

You can grab test: it is online as we speak. By its own uptime report, the last restart was about 17 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is test lag-free?

Over the last 48 hours the average server fps was 91, with a low of 71. Up to 206,897 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,611 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is test running?

The setup: test on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

What is test's rank among Rust servers?

Over the last seven days test ranks #15,313 on player hours, among the top 69% of all ranked servers.

How many players are on test right now?

test is carrying 0 players on 10 slots at the moment. It peaked at 1 this week, and the average was 0.

Wipe schedule

On what schedule does test wipe?

The wipes of test on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 11 days 18 hours ago it made the world it is using now.

What can you expect on test when wipe day comes?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.

How to join

What steps do you take to join test?

Open Rust and press F1 for the console, then type client.connect 154.47.158.219:28014. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp10
Max players 10 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.