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Rust Vending Machine 83,995playing
Community#15,518

typical TEST

Offline 15.204.83.240:20003 checked 1d ago

players now0of 100 slots
7-day average0peak 1
rank#15,518top 69%
last wipe · restocked10d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 363 on average
A2435/ 500 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 348 on average
A3280/ 300 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 338 on average
B1419/ 450 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 300 on average
B275/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on typical TEST?

gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): 100 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set is what typical TEST tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find typical TEST in?

The Rust Vending Machine lists that feature typical TEST are: Community Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on typical TEST?

The map on typical TEST is procedural, size 1,000 with seed 6738, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does typical TEST enforce, and what settings does it run?

There is no gather rate in the name typical TEST. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Community section of the server browser, as a community server. VAC is on.

Server details

What location is typical TEST in?

There is no region listed for typical TEST. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 15.204.83.240:20003.

How stable is typical TEST, and is it currently online?

Right now typical TEST is not in stock, last seen 47 hours ago. The uptime counter points to a restart about 16 minutes ago. Over 7 full days, the shelves were stocked for 23 of 168 hours (14%). Its first record on Rust Vending Machine is dated 4 October 2026.

Is typical TEST lag-free?

Over the last 48 hours the average server fps was 240, with a low of 240. The entity count reached 3,190: that includes buildings, deployables and everything else. The highest memory reading was 430 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does typical TEST run?

On Linux, typical TEST is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is typical TEST's rank among Rust servers?

The last seven days of player hours place typical TEST at #15,518, in the top 69% of all ranked servers.

What is the current player count on typical TEST?

You will find typical TEST offline right now; its last sighting was 47 hours ago. It peaked at 1 this week, and the average was 0.

Wipe info

When does typical TEST wipe?

Too few wipes of typical TEST are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 10 days 21 hours ago.

Getting in

What steps do you take to join typical TEST?

Press F1 in Rust to bring up the console and enter client.connect 15.204.83.240:20003. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players 100 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.