Jack&cooper
Offline 15.204.68.234:28015 checked 59m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 22:33 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 20:38 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 20:27 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 18:58 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:29 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:22 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:07 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:55 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:37 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:48 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 15:19 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 13:58 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:54 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:47 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:28 UTC4d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on Jack&cooper?
gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The cap is 1; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Jack&cooper tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Jack&cooper appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Jack&cooper: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules & map
What map is in play on Jack&cooper?
A procedural map, size 4,500 with seed 385129667, generated by the game, is what Jack&cooper runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Jack&cooper enforce, and what settings does it run?
The name of Jack&cooper gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.
Server info
What is the location of Jack&cooper?
No region is published by Jack&cooper. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 15.204.68.234:28015.
What is the uptime like on Jack&cooper?
No stock on Jack&cooper at the moment, last seen 59 minutes ago. Its uptime figure puts the last restart at roughly 13 minutes ago. 36 of 144 hours online over the last 6 full days, or 25% uptime. It came to Rust Vending Machine's notice on 7 October 2026.
What is the performance like on Jack&cooper?
Server fps over the last 48 hours averaged 358 and never dropped below 256. The entity count reached 111,309: that includes buildings, deployables and everything else. The highest memory reading was 4,453 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does Jack&cooper run?
Rust network protocol 2634 and build 167781 on Linux is what powers Jack&cooper. The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does Jack&cooper compare to other Rust servers in the rankings?
The last seven days of player hours place Jack&cooper at #5,917, in the top 27% of all ranked servers.
What is the current player count on Jack&cooper?
At the moment Jack&cooper is offline, with a last sighting 59 minutes ago. The seven-day average stands at 1 players, peaking at 1. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
Wipe details
When does Jack&cooper wipe?
Every few hours Jack&cooper spins up a new world, so it has no wipe schedule, and those resets do not count as wipes.
Getting in
What is the way to join Jack&cooper?
Press F1 in Rust to bring up the console and enter client.connect 15.204.68.234:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.