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PvE#2,257

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 11m ago

biweekly wipes vanillacarbonpve
players now1of 50 slots
7-day average2peak 10
rank#2,257top 10% · #846 in EU
last wipe · restocked13d agobiweekly schedule
next wipe · restock23hThu 15 Oct, 18:14 UTC

Players

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 30% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:14 UTC, in 23h. Its biweekly schedule tag · low confidence

14 daysusual gapbetween real wipes
15wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 6

Coming wipes

  1. 23hThu 15 Oct, 18:14 UTC
  2. 14d 23hThu 29 Oct, 18:14 UTC
  3. 21d 23hThu 5 Nov, 19:00 UTCFW
  4. 28d 23hThu 12 Nov, 18:14 UTC
  5. 42d 23hThu 26 Nov, 18:14 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW13d ago 12 – running 0
Thu 17 Sep, 18:17 UTC27d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on FAR: Chill PvE [EU Biweekly]?

gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts5 (Group limit): Teams cap at 5; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^y (Carbon): It uses Carbon for plugins; EU (Europe): Europe is where the server browser files it is what FAR: Chill PvE [EU Biweekly] tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does FAR: Chill PvE [EU Biweekly] appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include FAR: Chill PvE [EU Biweekly]: EU Rust servers in stock, Community Rust servers in stock, PvE Rust servers in stock and Vanilla Rust servers, in stock. It shows under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] runs a procedural map of size 4,250 with seed 781573423, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on FAR: Chill PvE [EU Biweekly]?

There is no gather rate in the name FAR: Chill PvE [EU Biweekly]. 5 players is the most a group can take. This server runs pve, no player-versus-player fighting. The server browser puts it under Community: it is a community server. Carbon plugins are running on it. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] shows the EU tag and lists in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 147.93.126.229:28015.

What is the uptime like on FAR: Chill PvE [EU Biweekly]?

Open for trade right now: FAR: Chill PvE [EU Biweekly] is online. The uptime counter points to a restart about 17 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is FAR: Chill PvE [EU Biweekly] lag-free?

The 48-hour average for server fps is 48, and the floor was 14. The entity count reached 122,682: that includes buildings, deployables and everything else. The highest memory reading was 4,668 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does FAR: Chill PvE [EU Biweekly] use?

Rust network protocol 2634 and build 167781 on Linux is what powers FAR: Chill PvE [EU Biweekly]. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is FAR: Chill PvE [EU Biweekly]'s rank among Rust servers?

For player hours over the last seven days, FAR: Chill PvE [EU Biweekly] is #2,257 across all ranked servers, in the top 10%, and #846 in Europe.

How many players are on FAR: Chill PvE [EU Biweekly] right now?

Right now 50 slots in FAR: Chill PvE [EU Biweekly] hold 1 players. The seven-day average is 2, and the busiest point reached 10. Its busiest point in the last 48 hours was 18:00 UTC, averaging 4 players.

Wipe info

On what schedule does FAR: Chill PvE [EU Biweekly] wipe?

The prediction follows its tag, since too few of FAR: Chill PvE [EU Biweekly]'s wipes are on record to confirm the schedule. Thursday 15 October at 18:14 UTC is when its next wipe falls due. 13 days ago it made the world it is using now. A wipe every two weeks is published in its tags.

How does FAR: Chill PvE [EU Biweekly] handle wipe day?

The average busiest point of its recent wipes was 15 players. On the latest wipe, 43 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 6.

Join the server

What is the way to join FAR: Chill PvE [EU Biweekly]?

Press F1 in Rust to bring up the console and enter client.connect 147.93.126.229:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/ZTSQ43gcGV for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^y,^b,^v,EU,^p,gmrust,cs167781,ts5

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts5
Group limit Teams cap at 5.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build It runs on build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^y
Carbon It uses Carbon for plugins.

Region

EU
Europe Europe is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.