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Modded#15,848

Testserver-Local

Offline 145.224.73.164:28015 checked 5d ago

monthly wipes moddedoxide
players now0of 100 slots
7-day average0peak –
rank#15,848top 72%
last wipe · restocked5d agomonthly schedule
next wipe · restock21d 4hThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Testserver-Local?

The server browser reads these tags that Testserver-Local publishes: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The cap is 100; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Testserver-Local in?

The Rust Vending Machine lists that feature Testserver-Local are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Map and rules

What map is in play on Testserver-Local?

A procedural map, generated by the game, is what Testserver-Local runs.

What rules does Testserver-Local enforce, and what settings does it run?

The name of Testserver-Local gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

What is the location of Testserver-Local?

There is no region listed for Testserver-Local. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 145.224.73.164:28015.

How stable is Testserver-Local, and is it currently online?

Right now Testserver-Local is not in stock, last seen 5 days 15 hours ago. Across the last 5 days, it was available for 0 of 120 hours, or 0% of the time. The first sighting of it on Rust Vending Machine was 9 October 2026.

What version does Testserver-Local use?

The setup: Testserver-Local on Windows, Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does Testserver-Local sit in the rankings?

Over the last seven days Testserver-Local ranks #15,848 on player hours, among the top 72% of all ranked servers.

How many players are on Testserver-Local right now?

Current status for Testserver-Local: offline, last seen 5 days 15 hours ago. The seven-day average stands at 0 players.

Wipe info

How often does Testserver-Local wipe?

That next wipe for Testserver-Local is only an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 5 days 16 hours ago it made the world it is using now. Wipes once a month are what its tags show.

Join the server

What steps do you take to join Testserver-Local?

Open Rust and press F1 for the console, then type client.connect 145.224.73.164:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The cap is 100.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.