RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
- 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC12d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC16d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on RUST Oklahoma - Modded?
gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The cap is 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptsw (Networking): Runs on the 'sw' network layer; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): North America is where the server browser files it is what RUST Oklahoma - Modded tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find RUST Oklahoma - Modded in?
The Rust Vending Machine lists that feature RUST Oklahoma - Modded are: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on RUST Oklahoma - Modded?
RUST Oklahoma - Modded runs a procedural map of size 4,000 with seed 1488, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on RUST Oklahoma - Modded?
The name of RUST Oklahoma - Modded gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.
About the server
What location is RUST Oklahoma - Modded in?
RUST Oklahoma - Modded shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 143.109.149.125:28015.
What is the uptime like on RUST Oklahoma - Modded?
The shelves show RUST Oklahoma - Modded in stock and online right now. The uptime counter points to a restart about 6 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is RUST Oklahoma - Modded lag-free?
Over the last 48 hours the average server fps was 163, with a low of 131. The entity count reached 92,954: that includes buildings, deployables and everything else. At most it drew 3,191 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is RUST Oklahoma - Modded running?
The setup: RUST Oklahoma - Modded on Windows, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is RUST Oklahoma - Modded's rank among Rust servers?
The last seven days of player hours place RUST Oklahoma - Modded at #15,901, in the top 71% of all ranked servers and #1,540 in North America.
How many players are on RUST Oklahoma - Modded right now?
Right now 50 slots in RUST Oklahoma - Modded hold 0 players. The past week gives an average of 0 players.
Wipe info
When does RUST Oklahoma - Modded wipe?
Only the monthly force wipe applies at RUST Oklahoma - Modded. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 7 hours ago. Wipes once a month are what its tags show.
What can you expect on RUST Oklahoma - Modded when wipe day comes?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 17 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.
How to join
What is the way to join RUST Oklahoma - Modded?
Open Rust and press F1 for the console, then type client.connect 143.109.149.125:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptsw,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptsw
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
