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PvE#15,459

TFM Digital Twin [DEV ONLY]

Offline 136.46.73.211:28025 checked 20d ago

weekly wipes moddedcarbonpve
players now0of 10 slots
7-day average0peak –
rank#15,459top 71%
last wipe · restocked102d agoweekly schedule
next wipe · restock2d 13hFri 16 Oct, 16:20 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Friday 16 October, 16:20 UTC, in 2d 13h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

PvE
#3 Wasilisc PvE х5 185.189.255.72:35410 EU · groups of 8+ · weekly · 6 on average
A20/ 200 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on TFM Digital Twin [DEV ONLY]?

The server browser reads these tags that TFM Digital Twin [DEV ONLY] publishes: gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): The cap is 10; ts8 (Group limit): The default cap is 8 per team; v2631 (Protocol): Protocol 2631: your game must match to get in; cs156658 (Build): Game build: 156658; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive every week; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does TFM Digital Twin [DEV ONLY] appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature TFM Digital Twin [DEV ONLY] are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Map and rules

What rules does TFM Digital Twin [DEV ONLY] enforce, and what settings does it run?

No gather rate is given in the name of TFM Digital Twin [DEV ONLY]. Groups can reach 8 players, which is the default. You play pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of TFM Digital Twin [DEV ONLY]?

No region is published by TFM Digital Twin [DEV ONLY]. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 136.46.73.211:28025.

How stable is TFM Digital Twin [DEV ONLY], and is it currently online?

Right now TFM Digital Twin [DEV ONLY] is not in stock, last seen 20 days 9 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

Which Rust build is TFM Digital Twin [DEV ONLY] running?

The setup: TFM Digital Twin [DEV ONLY] on Linux, Rust network protocol 2631 and build 156658. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does TFM Digital Twin [DEV ONLY] sit in the rankings?

The last seven days of player hours place TFM Digital Twin [DEV ONLY] at #15,459, in the top 71% of all ranked servers.

What is the current player count on TFM Digital Twin [DEV ONLY]?

Current status for TFM Digital Twin [DEV ONLY]: offline, last seen 20 days 9 hours ago.

Wipe info

How often does TFM Digital Twin [DEV ONLY] wipe?

The estimate of TFM Digital Twin [DEV ONLY]'s next wipe comes from weekly: 7 days after its last wipe. Due on Friday 16 October at 16:20 UTC: its next wipe. It has been running its current world since 102 days 10 hours ago. Its tags carry a weekly wipe schedule.

Getting in

What is the way to join TFM Digital Twin [DEV ONLY]?

Press F1 in Rust to bring up the console and enter client.connect 136.46.73.211:28025. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players The cap is 10.
ts8
Group limit The default cap is 8 per team.
v2631
Protocol Protocol 2631: your game must match to get in.
cs156658
Build Game build: 156658.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive every week.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.