ZUFLUCHT TEST
Offline 136.243.93.125:28065 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:57 UTC3d ago | 1 | – | running | 0 |
| Sun 4 Oct, 18:35 UTC9d ago | 0 | – | 5.7 days | 0 |
| Thu 1 Oct, 15:28 UTC12d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Mon 28 Sep, 19:04 UTC15d ago | 1 | – | 2.9 days | 0 |
| Tue 22 Sep, 06:55 UTC21d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on ZUFLUCHT TEST?
The server browser reads these tags that ZUFLUCHT TEST publishes: gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does ZUFLUCHT TEST appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature ZUFLUCHT TEST are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is in play on ZUFLUCHT TEST?
The map on ZUFLUCHT TEST is procedural, size 5,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Skull-Factory.
Which settings and rules apply on ZUFLUCHT TEST?
The name of ZUFLUCHT TEST gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of ZUFLUCHT TEST?
You will find no region published for ZUFLUCHT TEST. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 136.243.93.125:28065.
What is the uptime like on ZUFLUCHT TEST?
No stock at present: ZUFLUCHT TEST is offline, last seen 14 hours ago. The uptime counter points to a restart about 5 hours ago. 130 of 168 hours online over the last 7 full days, or 77% uptime. The first sighting of it on Rust Vending Machine was 14 September 2026.
How well does ZUFLUCHT TEST perform?
The 48-hour average for server fps is 100, and the floor was 43. At its peak it held 73,678 entities, counting buildings, deployables and all else in the world. The highest memory reading was 4,326 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does ZUFLUCHT TEST run?
The setup: ZUFLUCHT TEST on Windows, Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does ZUFLUCHT TEST compare to other Rust servers in the rankings?
The last seven days of player hours place ZUFLUCHT TEST at #9,053, in the top 40% of all ranked servers.
How many players are on ZUFLUCHT TEST right now?
You will find ZUFLUCHT TEST offline right now; its last sighting was 14 hours ago. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
Wipe details
On what schedule does ZUFLUCHT TEST wipe?
Because ZUFLUCHT TEST wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 3 days 7 hours ago.
What happens on ZUFLUCHT TEST on wipe day?
The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 2.
Getting in
What is the way to join ZUFLUCHT TEST?
Press F1 in Rust to bring up the console and enter client.connect 136.243.93.125:28065. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://zuflucht-rust.de/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.