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Community#15,961

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 7m ago

players now0of 30 slots
7-day average0peak –
rank#15,961top 71%
last wipe · restocked29d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 13:19 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 357 on average
A289/ 200 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 339 on average
A3380/ 425 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 335 on average
B187/ 200 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 299 on average
B218/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on ORION_Intergalactic_Server?

The server browser reads these tags that ORION_Intergalactic_Server publishes: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): Room for 30; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does ORION_Intergalactic_Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include ORION_Intergalactic_Server: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What map is in play on ORION_Intergalactic_Server?

The map on ORION_Intergalactic_Server is procedural, size 3,500 with seed 1069478303, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does ORION_Intergalactic_Server enforce, and what settings does it run?

The name of ORION_Intergalactic_Server gives no gather rate. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. You can fight and raid other players. In the server browser it is listed under Community, being a community server. VAC is on.

About the server

What location is ORION_Intergalactic_Server in?

No region is published by ORION_Intergalactic_Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 136.243.70.123:28025.

What is the uptime like on ORION_Intergalactic_Server?

You can grab ORION_Intergalactic_Server: it is online as we speak. The uptime counter points to a restart about 44 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.

Is ORION_Intergalactic_Server lag-free?

The 48-hour average for server fps is 116, and the floor was 22. The entity count reached 67,645: that includes buildings, deployables and everything else. Memory use peaked at 4,498 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does ORION_Intergalactic_Server use?

The setup: ORION_Intergalactic_Server on Windows, Rust network protocol 2633 and build 163207. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does ORION_Intergalactic_Server compare to other Rust servers in the rankings?

The last seven days of player hours place ORION_Intergalactic_Server at #15,961, in the top 71% of all ranked servers.

Is ORION_Intergalactic_Server busy at the moment?

ORION_Intergalactic_Server is carrying 0 players on 30 slots at the moment. The past week gives an average of 0 players.

Wipe info

When does ORION_Intergalactic_Server wipe?

Too few wipes of ORION_Intergalactic_Server are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 29 days 14 hours ago.

What can you expect on ORION_Intergalactic_Server when wipe day comes?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What is the way to join ORION_Intergalactic_Server?

In the Rust console (F1), type client.connect 136.243.70.123:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players Room for 30.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs163207
Build Game build: 163207.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.