MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 13:32 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 13:21 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:41 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:02 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 09:35 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 08:20 UTC3d ago | – | – | – | 0 |
| Fri 9 Oct, 18:04 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 15:49 UTC4d ago | – | – | – | 0 |
| Sat 3 Oct, 10:17 UTC10d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC13d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 19:01 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 17:16 UTC14d ago | 2 | – | 1.1 days | 2 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on MobWars Test | Dev Server?
gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The cap is 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^b (Biweekly): Wipes land every fortnight; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; EU (Europe): Europe is where the server browser files it is what MobWars Test | Dev Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find MobWars Test | Dev Server in?
These Rust Vending Machine lists include MobWars Test | Dev Server: EU Rust servers in stock, Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
What map is in play on MobWars Test | Dev Server?
A procedural map, size 3,500 with seed 1337, generated by the game, is what MobWars Test | Dev Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on MobWars Test | Dev Server?
The name of MobWars Test | Dev Server gives no gather rate. Groups can reach 8 players, which is the default. You play pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
Server info
What location is MobWars Test | Dev Server in?
The EU tag places MobWars Test | Dev Server in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 134.255.255.19:28042.
How stable is MobWars Test | Dev Server, and is it currently online?
Open for trade right now: MobWars Test | Dev Server is online. The uptime counter points to a restart about 21 hours ago. 164 of 168 hours online over the last 7 full days, or 98% uptime. Its first record on Rust Vending Machine is dated 18 September 2026.
Is MobWars Test | Dev Server lag-free?
Server fps over the last 48 hours averaged 192 and never dropped below 31. At its peak it held 76,150 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,679 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is MobWars Test | Dev Server running?
Rust network protocol 2634 and build 167398 on Linux is what powers MobWars Test | Dev Server. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is MobWars Test | Dev Server's rank among Rust servers?
The last seven days of player hours place MobWars Test | Dev Server at #6,632, in the top 30% of all ranked servers and #1,891 in Europe.
What is the current player count on MobWars Test | Dev Server?
You will find 0 players filling 10 slots in MobWars Test | Dev Server as things stand. It peaked at 2 this week, and the average was 0. The last 48 hours peaked at 18:00 UTC, when it averaged 1 players.
Wipe schedule
When does MobWars Test | Dev Server wipe?
No wipe schedule is kept for MobWars Test | Dev Server: it starts a new world every few hours, and those resets are not counted as wipes.
How to join
What steps do you take to join MobWars Test | Dev Server?
In the Rust console (F1), type client.connect 134.255.255.19:28042. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://discord.com/invite/PGVAcSnxF4 for its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
