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PvE#9,034

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 9m ago

pve
players now0of 5 slots
7-day average0peak 1
rank#9,034top 41%
last wipe · restocked13d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on PvE|Prvt|RustServer_4991?

The server browser reads these tags that PvE|Prvt|RustServer_4991 publishes: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^p (PvE): No player-on-player fighting: the danger comes from the world. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does PvE|Prvt|RustServer_4991 appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include PvE|Prvt|RustServer_4991: Community Rust servers in stock and PvE Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on PvE|Prvt|RustServer_4991?

PvE|Prvt|RustServer_4991 runs a procedural map of size 4,500 with seed 8762, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does PvE|Prvt|RustServer_4991 enforce, and what settings does it run?

There is no gather rate in the name PvE|Prvt|RustServer_4991. Groups can reach 8 players, which is the default. This server runs pve, other players are not fought. You will find it in the Community section of the server browser, as a community server. VAC, Valve's anti-cheat, is enabled.

About the server

What is the location of PvE|Prvt|RustServer_4991?

There is no region listed for PvE|Prvt|RustServer_4991. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 133.117.73.235:28015.

How stable is PvE|Prvt|RustServer_4991, and is it currently online?

Open for trade right now: PvE|Prvt|RustServer_4991 is online. Its uptime figure puts the last restart at roughly 13 days 9 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does PvE|Prvt|RustServer_4991 perform?

Over the last 48 hours the average server fps was 52, with a low of 30. Up to 111,320 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 5,757 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is PvE|Prvt|RustServer_4991 running?

Rust network protocol 2634 and build 166494 on Linux is what powers PvE|Prvt|RustServer_4991. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

What is PvE|Prvt|RustServer_4991's rank among Rust servers?

The last seven days of player hours place PvE|Prvt|RustServer_4991 at #9,034, in the top 41% of all ranked servers.

How many players are on PvE|Prvt|RustServer_4991 right now?

PvE|Prvt|RustServer_4991 is carrying 0 players on 5 slots at the moment. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

Wipe details

On what schedule does PvE|Prvt|RustServer_4991 wipe?

Too few wipes of PvE|Prvt|RustServer_4991 are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 13 days 11 hours ago.

What happens on PvE|Prvt|RustServer_4991 on wipe day?

At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 14 hours in.

Getting in

What is the way to join PvE|Prvt|RustServer_4991?

Press F1 in Rust to bring up the console and enter client.connect 133.117.73.235:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.