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PvE#5,753

SCPVE - TEST - RICK

Offline EA 117.90.232.29:28015 checked 12h ago

monthly wipes moddedoxidepvesoftcore
players now0of 10 slots
7-day average1peak 3
rank#5,753top 26% · #376 in EA
last wipe · restocked11d agomonthly schedule
next wipe · restock22d 19hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5210:0012:0013:0008:0009:0011:00

Hourly average and peak, UTC.

Server performance

05010015020010:0012:0013:0008:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 26% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence

1.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 22d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:03 UTC8d ago 2 – running 0
Fri 2 Oct, 09:53 UTC11d ago 2 held half 2.9 days 2
Fri 2 Oct, 03:06 UTC11d ago 2 – 0.3 days 0
Tue 29 Sep, 16:24 UTC14d ago 2 held half 2.4 days 0
Mon 28 Sep, 06:51 UTC15d ago 2 – 1.4 days 1
Sat 26 Sep, 09:32 UTC17d ago 2 – 1.9 days 0
Fri 25 Sep, 15:51 UTC18d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on SCPVE - TEST - RICK?

Here are the tags SCPVE - TEST - RICK lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The cap is 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^s (Softcore): A gentler mode from Facepunch: part of your inventory survives death; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): East Asia is where the server browser files it. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who operates SCPVE - TEST - RICK?

SCPVE - TEST - RICK shares its rustpve.top hostname with 1 other server we track, so the same operator likely runs them.

Where does SCPVE - TEST - RICK appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include SCPVE - TEST - RICK: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on SCPVE - TEST - RICK?

A procedural map, size 4,500 with seed 1337, generated by the game, is what SCPVE - TEST - RICK runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: 亚特兰大 : 行尸走肉.

Which settings and rules apply on SCPVE - TEST - RICK?

The name of SCPVE - TEST - RICK gives no gather rate. The group limit is 8 players, the game's default. You play softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is disabled.

Server info

Where can you find SCPVE - TEST - RICK?

SCPVE - TEST - RICK shows the EA tag and lists in Asia. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 117.90.232.29:28015.

What is the uptime like on SCPVE - TEST - RICK?

No stock at present: SCPVE - TEST - RICK is offline, last seen 12 hours ago. Its uptime figure puts the last restart at roughly 2 hours ago. 48 of 168 hours online over the last 7 full days, or 29% uptime. It came to Rust Vending Machine's notice on 17 September 2026.

What is the performance like on SCPVE - TEST - RICK?

The 48-hour average for server fps is 78, and the floor was 43. Up to 148,675 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,151 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is SCPVE - TEST - RICK running?

Rust network protocol 2634 and build 166652 on Windows is what powers SCPVE - TEST - RICK. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is SCPVE - TEST - RICK's rank among Rust servers?

For player hours over the last seven days, SCPVE - TEST - RICK is #5,753 across all ranked servers, in the top 26%, and #376 in Asia.

Is SCPVE - TEST - RICK busy at the moment?

Current status for SCPVE - TEST - RICK: offline, last seen 12 hours ago. The seven-day average stands at 1 players, peaking at 3. The last 48 hours peaked at 12:00 UTC, when it averaged 2 players.

Wipe info

How often does SCPVE - TEST - RICK wipe?

The force wipe is the only wipe at SCPVE - TEST - RICK, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 11 days 10 hours ago it made the world it is using now. Its tags state a wipe each month.

How does SCPVE - TEST - RICK handle wipe day?

An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 10 hours after the wipe. Half the peak was kept until the next wipe in 100% of its recent wipes.

How to join

What is the way to join SCPVE - TEST - RICK?

Press F1 in Rust to bring up the console and enter client.connect 117.90.232.29:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://rustimg.rustpve.top/QUN/QQ.png for its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The cap is 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Difficulty

^s
Softcore A gentler mode from Facepunch: part of your inventory survives death.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EA
East Asia East Asia is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.