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Modded#15,974

Dev_248_v2301

Online 111.228.22.153:28036 checked 8m ago

modded
players now0of ? slots
7-day average0peak –
rank#15,974top 71%
last wipe · restocked25d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02.557.51002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 09:16 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Dev_248_v2301?

The server browser reads these tags that Dev_248_v2301 publishes: gmrust (Game mode): The standard survival game mode; mp0 (Max players): Room for 0; v2301 (Protocol): To join, your game version must line up with protocol 2301; ptrak (Networking): This is the standard RakNet layer the game uses; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): It sits in Modded: plugins or settings make the difference; h17684147 (Custom tag): The owner or a plugin added this one; it isn't standard Rust; stok (Custom tag): The owner or a plugin added this one; it isn't standard Rust. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Dev_248_v2301 in?

These Rust Vending Machine lists include Dev_248_v2301: Modded Rust servers. These filters bring it up on the server list: Type: Modded.

Rules & map

Which map is currently on Dev_248_v2301?

The map on Dev_248_v2301 is procedural, size 3,000 with seed 1225, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: basic_j2.

Which settings and rules apply on Dev_248_v2301?

There is no gather rate in the name Dev_248_v2301. No group limit is published. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. VAC is off.

About the server

Where can you find Dev_248_v2301?

You will find no region published for Dev_248_v2301. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 111.228.22.153:28036.

How reliable is Dev_248_v2301, and is it online now?

The shelves show Dev_248_v2301 in stock and online right now. By its own uptime report, the last restart was about 13 days 17 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

Is Dev_248_v2301 lag-free?

Server fps over the last 48 hours averaged 10 and never dropped below 10. Up to 4,724 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 1,100 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Dev_248_v2301 run?

The setup: Dev_248_v2301 on Windows, Rust network protocol 2301. The protocol has to line up on your side to join, and Steam does the updating.

Player count

What is Dev_248_v2301's rank among Rust servers?

The last seven days of player hours place Dev_248_v2301 at #15,974, in the top 71% of all ranked servers.

Is Dev_248_v2301 busy at the moment?

0 players are in Dev_248_v2301 as things stand. The seven-day average stands at 0 players.

Wipe info

When does Dev_248_v2301 wipe?

The wipes of Dev_248_v2301 on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 25 days 16 hours ago.

What can you expect on Dev_248_v2301 when wipe day comes?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 1 hours after it began, the crowd peaked.

How to join

What is the way to join Dev_248_v2301?

In the Rust console (F1), type client.connect 111.228.22.153:28036. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp0,ptrak,v2301,h17684147,stok,gmrust,oxide,modded

Game

gmrust
Game mode The standard survival game mode.
mp0
Max players Room for 0.
v2301
Protocol To join, your game version must line up with protocol 2301.
ptrak
Networking This is the standard RakNet layer the game uses.

Mods and access

oxide
Oxide It uses Oxide (uMod) for plugins.
modded
Modded It sits in Modded: plugins or settings make the difference.

Other

h17684147
Custom tag The owner or a plugin added this one; it isn't standard Rust.
stok
Custom tag The owner or a plugin added this one; it isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.