TruePvE Procedural
Online 109.195.19.208:29015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:26 UTC9h ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC3d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC3d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC6d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC7d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC8d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC9d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC10d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC11d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC12d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC13d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC13d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on TruePvE Procedural?
gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what TruePvE Procedural tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find TruePvE Procedural in?
These Rust Vending Machine lists include TruePvE Procedural: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What map is in play on TruePvE Procedural?
The map on TruePvE Procedural is procedural, size 1,024 with seed 1, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: CraggyIsland.
What rules does TruePvE Procedural enforce, and what settings does it run?
There is no gather rate in the name TruePvE Procedural. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
About the server
What location is TruePvE Procedural in?
No region is published by TruePvE Procedural. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 109.195.19.208:29015.
How stable is TruePvE Procedural, and is it currently online?
Open for trade right now: TruePvE Procedural is online. Its uptime figure puts the last restart at roughly 7 hours ago. Over 7 full days, the shelves were stocked for 160 of 168 hours (95%). The first sighting of it on Rust Vending Machine was 13 September 2026.
How well does TruePvE Procedural perform?
The 48-hour average for server fps is 10, and the floor was 9. Up to 3,132 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 721 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does TruePvE Procedural run?
On Linux, TruePvE Procedural is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does TruePvE Procedural sit in the rankings?
Over the last seven days TruePvE Procedural ranks #15,874 on player hours, among the top 72% of all ranked servers.
What is the current player count on TruePvE Procedural?
You will find 0 players filling 100 slots in TruePvE Procedural as things stand. The past week gives an average of 0 players.
Wipe details
When does TruePvE Procedural wipe?
Every few hours TruePvE Procedural spins up a new world, so it has no wipe schedule, and those resets do not count as wipes.
Getting in
What is the way to join TruePvE Procedural?
Open Rust and press F1 for the console, then type client.connect 109.195.19.208:29015. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://www.truepve.ru/ for its website.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
