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Modded#3,758

142# NEEDFORCRAFT Classic 02.10

Online 109.111.170.145:28016 checked 10m ago

biweekly wipes vanillamoddedoxide
players now0of 99 slots
7-day average1peak 3
rank#3,758top 17%
last wipe · restocked9d agobiweekly schedule
next wipe · restock4d 4hMon 19 Oct, 12:33 UTC

Players

AveragePeak
0123409:0017:0000:0008:0015:0007:00

Hourly average and peak, UTC.

Server performance

025507510009:0017:0000:0008:0015:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 19 October, 12:33 UTC, in 4d 4h. Its biweekly schedule tag · low confidence

8.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

Coming wipes

  1. 4d 4hMon 19 Oct, 12:33 UTC
  2. 18d 4hMon 2 Nov, 12:33 UTC
  3. 21d 10hThu 5 Nov, 19:00 UTCFW
  4. 32d 4hMon 16 Nov, 12:33 UTC

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:33 UTC9d ago 2 – running 0
Fri 2 Oct, 15:21 UTC12d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC26d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
Lumber Boyz 66.51.99.129:28021 NA · groups of 8+ · biweekly · 4 on average
B30/ 50 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on 142# NEEDFORCRAFT Classic 02.10?

Here are the tags 142# NEEDFORCRAFT Classic 02.10 lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp99 (Max players): The cap is 99; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find 142# NEEDFORCRAFT Classic 02.10 in?

These Rust Vending Machine lists include 142# NEEDFORCRAFT Classic 02.10: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on 142# NEEDFORCRAFT Classic 02.10?

142# NEEDFORCRAFT Classic 02.10 runs a procedural map of size 4,250 with seed 540993073, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on 142# NEEDFORCRAFT Classic 02.10?

No gather rate is given in the name of 142# NEEDFORCRAFT Classic 02.10. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is 142# NEEDFORCRAFT Classic 02.10 in?

No region is published by 142# NEEDFORCRAFT Classic 02.10. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 109.111.170.145:28016.

What is the uptime like on 142# NEEDFORCRAFT Classic 02.10?

The shelves show 142# NEEDFORCRAFT Classic 02.10 in stock and online right now. Its uptime figure puts the last restart at roughly 7 hours ago. Across the last 7 days, it was available for 160 of 168 hours, or 95% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does 142# NEEDFORCRAFT Classic 02.10 perform?

Server fps over the last 48 hours averaged 88 and never dropped below 63. The entity count reached 109,099: that includes buildings, deployables and everything else. The highest memory reading was 3,692 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does 142# NEEDFORCRAFT Classic 02.10 use?

On Windows, 142# NEEDFORCRAFT Classic 02.10 is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does 142# NEEDFORCRAFT Classic 02.10 sit in the rankings?

Over the last seven days 142# NEEDFORCRAFT Classic 02.10 ranks #3,758 on player hours, among the top 17% of all ranked servers.

How many players are on 142# NEEDFORCRAFT Classic 02.10 right now?

Right now 99 slots in 142# NEEDFORCRAFT Classic 02.10 hold 0 players. The seven-day average stands at 1 players, peaking at 3. The last 48 hours peaked at 11:00 UTC, when it averaged 2 players.

Wipe info

On what schedule does 142# NEEDFORCRAFT Classic 02.10 wipe?

Too few wipes of 142# NEEDFORCRAFT Classic 02.10 are recorded to confirm its schedule, so its tag decides the prediction. Monday 19 October at 12:33 UTC is when its next wipe falls due. It has been running its current world since 9 days 19 hours ago. Its tags say it wipes every two weeks.

What can you expect on 142# NEEDFORCRAFT Classic 02.10 when wipe day comes?

The average busiest point of its recent wipes was 4 players. The crowd on the latest wipe was at its largest 23 hours after the wipe. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 2.5.

How to join

What is the way to join 142# NEEDFORCRAFT Classic 02.10?

Press F1 in Rust to bring up the console and enter client.connect 109.111.170.145:28016. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to http://needforcraft.ru/ for its website.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp99
Max players The cap is 99.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.