HellZone, Inc.
Online 104.159.135.138:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on HellZone, Inc.?
Here are the tags HellZone, Inc. lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find HellZone, Inc. in?
These Rust Vending Machine lists include HellZone, Inc.: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on HellZone, Inc.?
HellZone, Inc. runs a procedural map of size 6,000 with seed 81754, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does HellZone, Inc. enforce, and what settings does it run?
There is no gather rate in the name HellZone, Inc.. 8 players is the default group size, and that is the cap here. This server runs pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched off.
Server info
Where can you find HellZone, Inc.?
You will find no region published for HellZone, Inc.. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 104.159.135.138:28015.
What is the uptime like on HellZone, Inc.?
Open for trade right now: HellZone, Inc. is online. Its uptime figure puts the last restart at roughly 38 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
Is HellZone, Inc. lag-free?
Over the last 48 hours the average server fps was 123, with a low of 86. At its peak it held 207,175 entities, counting buildings, deployables and all else in the world. Memory use peaked at 4,604 MB. What players call lag comes from low fps and an entity count on the rise.
What version does HellZone, Inc. use?
Rust network protocol 2634 and build 167584 on Linux is what powers HellZone, Inc.. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does HellZone, Inc. compare to other Rust servers in the rankings?
The last seven days of player hours place HellZone, Inc. at #15,915, in the top 72% of all ranked servers.
What is the current player count on HellZone, Inc.?
HellZone, Inc. is carrying 0 players on 50 slots at the moment. Over the last seven days you would have seen 0 players on average.
Wipe details
On what schedule does HellZone, Inc. wipe?
Too few wipes of HellZone, Inc. are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 11 days 17 hours ago.
What can you expect on HellZone, Inc. when wipe day comes?
The average busiest point of its recent wipes was 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
How to join
What is the way to join HellZone, Inc.?
Open Rust and press F1 for the console, then type client.connect 104.159.135.138:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.