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Modded#15,967

Vincent's Test Server

Online 104.143.3.243:28089 checked 8m ago

moddedoxide
players now0of 100 slots
7-day average0peak –
rank#15,967top 71%
last wipe · restocked16d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 01:36 UTC16d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Vincent's Test Server?

The server browser reads these tags that Vincent's Test Server publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Vincent's Test Server in?

The Rust Vending Machine lists that feature Vincent's Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules & map

What map is in play on Vincent's Test Server?

The map on Vincent's Test Server is procedural, size 4,000 with seed 1, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Vincent's Test Server enforce, and what settings does it run?

No gather rate is given in the name of Vincent's Test Server. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find Vincent's Test Server?

There is no region listed for Vincent's Test Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 104.143.3.243:28089.

How stable is Vincent's Test Server, and is it currently online?

The shelves show Vincent's Test Server in stock and online right now. By its own uptime report, the last restart was about 16 days 19 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is Vincent's Test Server lag-free?

Over the last 48 hours the average server fps was 5, with a low of 4. The entity count reached 92,893: that includes buildings, deployables and everything else. Memory use peaked at 4,746 MB. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is Vincent's Test Server running?

Rust network protocol 2633 and build 165217 on Linux is what powers Vincent's Test Server. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Vincent's Test Server sit in the rankings?

The last seven days of player hours place Vincent's Test Server at #15,967, in the top 71% of all ranked servers.

What is the current player count on Vincent's Test Server?

Vincent's Test Server is carrying 0 players on 100 slots at the moment. The seven-day average stands at 0 players.

Wipe schedule

When does Vincent's Test Server wipe?

Too few wipes of Vincent's Test Server are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 16 days 21 hours ago.

What can you expect on Vincent's Test Server when wipe day comes?

At their busiest, its recent wipes averaged 3 players. On the latest wipe, 17 hours after it began, the crowd peaked.

How to join

What is the way to join Vincent's Test Server?

Open Rust and press F1 for the console, then type client.connect 104.143.3.243:28089. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs165217
Build It runs on build 165217.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.