US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC17d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on US | 2x |DEVELOPEMENT|?
gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): Room for 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what US | 2x |DEVELOPEMENT| tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does US | 2x |DEVELOPEMENT| appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include US | 2x |DEVELOPEMENT|: 2x Rust servers, Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
Map and rules
What map is in play on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: SCRAPLAND.GG.
Which settings and rules apply on US | 2x |DEVELOPEMENT|?
Its name shows a 2x gather rate for US | 2x |DEVELOPEMENT|. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.
Server info
What location is US | 2x |DEVELOPEMENT| in?
Without a region tag, US | 2x |DEVELOPEMENT|'s name still points to North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 104.143.2.118:29015.
How reliable is US | 2x |DEVELOPEMENT|, and is it online now?
The shelves show US | 2x |DEVELOPEMENT| in stock and online right now. Its uptime figure puts the last restart at roughly 18 hours ago. Over 7 full days, the shelves were stocked for 27 of 168 hours (16%). The first sighting of it on Rust Vending Machine was 27 September 2026.
How well does US | 2x |DEVELOPEMENT| perform?
The 48-hour average for server fps is 25, and the floor was 25. The entity count reached 74,802: that includes buildings, deployables and everything else. Memory use peaked at 1,904 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is US | 2x |DEVELOPEMENT| running?
Rust network protocol 2634 and build 167781 on Windows is what powers US | 2x |DEVELOPEMENT|. The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is US | 2x |DEVELOPEMENT|'s rank among Rust servers?
The last seven days of player hours place US | 2x |DEVELOPEMENT| at #15,960, in the top 71% of all ranked servers.
Is US | 2x |DEVELOPEMENT| busy at the moment?
Right now 100 slots in US | 2x |DEVELOPEMENT| hold 0 players. The seven-day average stands at 0 players.
Wipe details
On what schedule does US | 2x |DEVELOPEMENT| wipe?
The wipes of US | 2x |DEVELOPEMENT| on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 35 hours ago it made the world it is using now.
What happens on US | 2x |DEVELOPEMENT| on wipe day?
The average busiest point of its recent wipes was 4 players. Peak crowd on the latest wipe came 17 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.
Getting in
What steps do you take to join US | 2x |DEVELOPEMENT|?
In the Rust console (F1), type client.connect 104.143.2.118:29015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.